
From Elon Musk to Ocasio-Cortez: Video games are mind openers
For Better or Worse: Can Video Games Be Beneficial? The negative associations with video gaming are numerous. From claims of user addiction, violence, and...
For Better or Worse: Can Video Games Be Beneficial? The negative associations with video gaming are numerous. From claims of user addiction, violence, and...
It’s a Meme Kind of World Now In today’s world, it’s almost impossible to go online and not see a meme. Those sometimes funny,...
When it comes to online learning tools and approaches, everyone from teachers, parents, and students seem to have an opinion on what works and...
The internet and social media facilitate communication, self-expression, and self-promotion in our increasingly digital societies. Platforms such as Facebook, LinkedIn, and Instagram offer a...
Have you ever wondered why we are so attracted to social media? Have you noticed how our behavior differs from platform to platform? And...
The term Social Media (SM) refers to websites and apps whose primary function is to facilitate the sharing of ideas, thoughts, information, and images...
As seen in our previous article, the concept of gamification is enjoying a surge in popularity. However, while gamification benefits are widely recognized, ethical...
Gamification is the application of game-design elements in non-game contexts. These include websites, learning systems, social networks, and business activities. The goal of gamification...
The world is evolving fast. New technologies are dramatically changing our present while fast-tracking our future. We may not even recognize it, but groundbreaking...
The accelerated digitization of business functions is driving many companies to close (physical) shop and operate almost exclusively remote. That typically calls for some...